(Not even one level 3 makes much difference!) Apparantly they are not meant for level 2 companions. I also noticed the huge miss and evade chances for my folks against them. Was not sure if it is intended to work like that or not so i did not report it. However when he is downed he did not receive any healing. Allthough for me it is Renkalion who has the regenerative totem. But I assume that sand wyrms in the area make this a less than desirable trading spot. On a side note: Tectum Carvos looks like a good place to sell most goods, since they lack pretty much everything and sales prices there for iron or crystal are appropriately high. I wonder if their evade scores should be toned down? Even if they couldn't dodge, they would have been quite formidable. In addition, they can burrow, making them immune to damage for a time, and hit like trucks. I had more than one wyrm evade 2 or 3 attacks in a row (but to be fair, I likely had unlucky dice rolls, since their evasion is around 23%). Not only are the wyrms armored and tough as nails, they can dodge like ninjas as well. Originally posted by Ninth Hour:So I ran into the scripted combat with 6 sand wyrms, while entering Tectum Carvos, and just barely survived (Gor Goro's regeneration idol made a difference in that, even when downed, he continued to receive healing, which allowed him to serve as a living barrier for a short time).
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