The Allied player has land combat units that must remain in the US for its defense and (in the SSI version) land combat units that must remain in Australia. The Japanese player cannot abandon China (the Imperial Japanese Army's main goal). The game places some restrictions on imposing non-historical strategies and cooperation. Players have the ability in most cases to impose an overall strategy and require shared goals and cooperation between, as examples, the Japanese Army and Navy, UK and the US, or the US Army and USMC. Players exercise control at higher levels, roughly equivalent to having influence in the Japanese Imperial General Headquarters, the UK Imperial War Cabinet, or the US Joint Chiefs Of Staff. Details of combat depend on commanders appointed by the player. The lowest level of player control is roughly equivalent to that of a theater commander. Players decide what will be attacked or defended, appoint commanders, and provide the resources (aircraft, ships, and land combat units) to accomplish the goals. The role of the player is that of high level command.
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